AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games on Android in South America: Q4 2022
Discover how the top 5 Shoot'em Up games performed on the Android platform in South America during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Shoot'em Up games on the Android platform in South America exhibited varied performance in terms of downloads, revenue, and active users. Here's a detailed look at the metrics for each game.
Survivor.io from Habby saw a notable trend in weekly downloads, starting strong with around 159K downloads in late September but gradually declining to about 45K by early December. However, it experienced a slight resurgence towards the end of December, reaching approximately 61K. Revenue peaked at around $19.6K in late September and fluctuated throughout the quarter, closing the year at about $16.8K. Active users also saw a downward trend, dropping from around 385K to approximately 231K, before slightly increasing to about 275K in the last week of December.
Azur Lane by Yostar Limited maintained a relatively stable but low download rate, with a peak of around 1.7K downloads in mid-November. Revenue showed significant fluctuations, starting at about $14.2K and dropping to as low as $2.3K before rebounding to $15.1K in the final week of December. Active users remained fairly steady, hovering around 8.9K to 9.7K throughout the quarter.
1945 Air Force: Airplane games from 1SOFT demonstrated a consistent performance in downloads, starting with approximately 242K and ending the year at around 269K. Revenue showed a gradual upward trend, peaking at around $8.7K in the last week of December. Active users also increased steadily, starting at about 1.1M and reaching approximately 1.2M by the end of the quarter.
Archero, also from Habby, had stable weekly downloads, ranging between 6.1K and 7.7K. Revenue saw some fluctuations, starting at around $5.6K, peaking at $8.8K, and ending the quarter at $8.8K. Active users showed minor variations, with numbers ranging from about 63.8K to 67.5K throughout the quarter.
Contra Returns by Level Infinite experienced a significant decline in downloads, starting at approximately 3.7K and dropping to zero by mid-December. Despite the decrease in downloads, revenue showed some peaks, reaching around $8.1K in the final week of December. Active users also declined steadily, from about 13.7K to 6.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.